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panormos

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About panormos

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  1. Fantasy is better than it once was. Tolkien is dead. The great struggles between good and evil are tired tropes that have been laid to rest or relegating to the YA section. And so they should be. Readers should thank the pioneers for setting it up for us, but the genre has moved on. There'll always be a place for castles, dragons and goblins, but they've migrated from fairy tales to the grownup world now. Martin and Erikson and the like have shown us that betrayal, selfishness, dishonesty and greed are traits all humans are capable of, even heroes and heroines. The story arcs have moved from blind faith in doing the right thing, toppling the villain or finding oneself to navigating a harsh world and surviving the challenges therein as best one can. I like the new fantasy, it's for grownups.
  2. My money's on this too. Not a lot of mythology but gets you into the mind of contemporary pagans. Also an awesome character, who's a lot more edgy than conventional heroes.
  3. Escapism like everyone else. And if done right a new template to explore the human condition. Donaldson and martin spring to mind. Fantasy may never win the accolades that the latest 'modern literary masterpiece' but that's often just bias. Like the movies that get into Cannes. Some can be just as good if people are willing to look past the goblins and dragons.
  4. I'd like to see a dark sec-world, like Morrowind in video games. Something with foggy skies, a constant sunset and a slow, moody pace. Moorcock did it, but haven't read any new ones for a while.
  5. I went off it for years - about two decades - and have just come back. I think fantasy has matured a lot in the intervening years, and has become more accepted by the mainstream. It's also become accepted as 'for adults' since martin took off. Donaldson and Moorcock were almost fringe authors in their day and now their style is mainstream. Also, the rise of Harry Potter as revitalized the genre for those who grew up on it. Anyway as for cliches there's a difference between cliche and form. Some things are standard by design: medieval worlds, monsters, archetypes and stock characters, the missing MacGuffin. These can be used if handled uniquely withing their templates. Even the farm boy with a lightsaber. However some things are annoyingly overdone - the fight with bandits just for action's sake, the damsel in distress, the magic sword and random apostrophes in a vain attempt to make names 'exotic'. It's all down to how the writer handles the genre. Does she have a new take on the standard tropes, or does she rehash tired stereotypes?
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